How you can resist funding the government → a survey of tactics of historical tax resistance campaigns → switch to alternative currencies → virtual-world currencies

A frequently-expressed dream of the libertarian, anarchist, and tax resister far-out fringe is the idea of a replacement for government money. This, for many reasons, including:

  • The “inflation tax”: “Governments are almost always net debtors (that is, most of the time a government owes more money than others owe to it). Inflation reduces the relative value of previous borrowing, and at the same time it increases the amount of revenue from taxes.” If the government has a monopoly on issuing money, it can use this monopoly to manipulate the currency supply and generate a stealth tax that tax resisters can’t easily avoid.
  • Basic anarchist principles. American anarchists like Josiah Warren, William B. Greene, and Benjamin Tucker challenged the government monopoly on currency, and Warren’s labor notes are an ancestor of the Time Dollars variety of local alternative currencies currently found in some areas of the United States (for instance Ithica Hours).
  • Privacy / secrecy. If you can remove yourself from the government’s money system, perhaps you can keep it from finding out about your earnings and spendings altogether. So much of the early cyberpunk sci-fi took for granted that in the future, anonymous, encrypted micro-payments were going to be flying invisibly through the wires faster than any government could track them. (The founders of PayPal were in fact hoping to turn this sci-fi dream into reality and fully intended their service to empower people and disempower governments.) John T. Kennedy, writing of what he called economic secession, put it this way: “Think of how much less profitable taxation would be if government didn’t know how much money you earned or how much money you had. The Leviathan cannot extract the revenue necessary to sustain itself at anything like current levels without knowing where the money is.… if the means of economic privacy are available they must choose between keeping their own money in their own pockets or voluntarily turning it over to government. Then you’ll see economic secession on a grand scale.”

But actual alternative currencies have not yet taken off in any revolutionary way, although they are frequently prophesied. None have proven to be anywhere near as widely-accepted, flexible, dependable, and safe as the good old Euro, greenback, Yen, and their other government-issued companions.

I’ve been keeping my eye on things like LETS and the Ripple system, which automates LETS and expands its boundaries. Sounds interesting, but I’ve never purchased anything with LETS, or with Time Dollars, or with any of the other occasionally-proposed emerging alternative currencies like pre-paid phone cards, frequent flyer miles, and so forth. Nor has anyone ever offered me any of this stuff for any goods and services I might have to offer. It’s still dollars in my neighborhood.

But zipping through the wires around me is an alternative currency I’m only really aware of through rumor and journalism — the currencies used inside the worlds of massively multiplayer online games to buy things within the context of the game.

These things are huge, and with players beginning to sell their hard-won (or virtually-purchased) game-world belongings on eBay, it became possible to exchange virtual money for real goods, real money for virtual goods, or virtual money with real money. In , an economist took the time to figure out what the exchange rate was between EverQuest Norraths and U.S. Dollars, and he concluded:

[EverQuest has] the 77th largest economy in the world. [It] has a gross national product per capita of $2,266, making its economy larger than either the Chinese or Indian economy and roughly comparable to Russia’s economy.…

The nominal hourly wage is about $3.42 per hour, and the labors of the people produce a GNP per capita somewhere between that of Russia and Bulgaria. A unit of Norrath’s currency is traded on exchange markets at $0.0107, higher than the yen and the lira. The economy is characterized by extreme inequality, yet life there is quite attractive to many.

Note that when he says that EverQuest had the 77th largest economy in the world, he means the real world, not just the virtual world. The IRS does not tax this thriving economy, though most of its transactions are (in theory at least) easily-traceable. Julian Dibbell at Legal Affairs wonders why:

If you haven’t misspent hours battling an Arctic Ogre Lord near an Ice Dungeon or been equally profligate spending time reading the published works of the Internal Revenue Service, you probably haven’t wondered whether the United States government will someday tax your virtual winnings from games played over the Internet. The real question is, Why hasn’t it happened already?

…if you look on online marketplaces like eBay today, you will find a thriving, multimillion-dollar market in Golden Runic Hammers, Ethereal Mounts, and similarly exotic items — all of them won (and anything found or wrested from another player is “won” in the context of a game) or bartered for in this or that MMO quest, and many of them fetching prices in the hundreds, even thousands of dollars.

Dibbell tries to figure out how he would declare income earned in the course of the game if he did decide to. After all, the IRS’s instructions include sections on how to declare barter, graft, and…

…every conceivable form of income known to accounting. To read it once is to realize that you know nothing about income. Here you’ll find a description of gains, ill-gotten and otherwise, so irregular that they can be taxed only according to that form of guesswork known as fair market value. Here are stocks, options, retirement watches, and stolen goods (“If you steal property, you must report its fair market value in your income in the year you steal it unless in the same year, you return it to its rightful owner”).

He determines that “items acquired either through barter or as prizes in a game” is the closest category. But now it gets sticky:

Goods taken in trade or won at play are taxable the moment they fall into somebody’s hands, even if they are not sold for money. The more I read, the more I wondered whether reporting the amount I had brought home from selling virtual items on eBay was enough to satisfy the IRS.

What about the assets I bartered for or won in the game but never sold in the real world, the suits of armor stashed here and there with their easily established fair market value? What if I traded those assets for their value in Ultima Online’s official currency, the Britannian gold piece, rather than for dollars? Wouldn’t it be easy to establish their value in dollars nonetheless and, if I owed American taxes on the exchange, put a number on the deal that the IRS could grasp and love? And what about all the other MMO players out there — how long could the IRS be expected in good conscience to leave the resulting millions of dollars in wealth untouched?

Hilarious. Imagine opening the treasure chest behind the recently-defeated balrog to find that it was one-third empty thanks to withholding. Is the armor your character bought a business expense, and if so, how should you handle depreciation? Can you imagine?

But it’s either an army of IRS accountants and lawyers coming up with just this sort of absurd regulation, or the government allowing a huge virtual economy at which many of its citizens fruitfully labor for hours and hours, to go untaxed.


For more on alternative currencies, time dollars and the like, see also: The Picket Line and .


Your news in brief:

  • Alternative currency schemes have been slow in getting traction for a variety of reasons, but it may be that their time has arrived. But it probably won’t be something along the lines of the local “Ithica Hours” but a weird cross-over whereby an on-line game world currency flings itself into meat space, as the QQ has in China.
  • If you’re interested in exploring alternatives to government-backed media of exchange, you may want to visit ReinventingMoney.com which covers all the bases.
  • The race is on: will it be the peaceniks and greens in the Republic of Vermont or the libertarians next door in the Free State of New Hampshire who skip the Union first?
  • Is it just me, or do there seem to be more “mysterious powder in envelope frightens IRS employees”-type stories cropping up in the news ?

From time to time I’ve read what I thought of as sort of interesting thought experiments about how massively-multiplayer video game universes have started to develop impressively large economies, with measurable exchange rates with the real world, and about whether real-world governments would eventually try to dip their taxing fingers into this revenue stream.

Turns out it was less of a sci-fi thought experiment than I thought. The governments of Australia and China are already implementing virtual currency taxation schemes.

It’s a strange new world. Did you ever think when you were playing “Monopoly” as a kid that one day it would come to this?


The National Taxpayer Advocate has verified something I’ve suspected:

The IRS Miscalculates Interest and Penalties But Fails to Correct These Errors Due to Restrictive Abatement Policies.

A TAS study has found that the IRS is miscalculating the failure to pay penalty and could be negatively impacting about two million taxpayer accounts annually. Moreover, the IRS’s manual calculations of interest yields an accuracy rate of only 67.7 percent, which means nearly one out of three restricted interest accounts are incorrectly computed. The IRS is aware of, but has failed to correct, certain systemic problems that cause penalty and interest miscalculations. These incorrect calculations lead numerous taxpayers to believe they have fully paid what the IRS says they owe, only to receive subsequent bills for accruals of interest, penalties, or both. The IRS bears the cost of these inaccurate calculations, not only through rework by employees but also by taxpayers’ reduced confidence in the IRS. The National Taxpayer Advocate recommends that the IRS consider allocating adequate resources toward planning and programming to resolve common penalty and interest computation issues, revising pertinent Internal Revenue Manual sections so all taxpayers are entitled to accuracy reviews of interest and penalty calculations, and re-evaluating the overly complex restricted interest procedures to make certain that all taxpayers receive accurate interest charges.

I know in my case I’ve suspected that the IRS has been figuring the penalties & interest incorrectly — in part because they have incorrectly wrapped the first dose of penalties & interest into the initial assessment. However, the process isn’t transparent enough for me to verify my suspicions.

Among the other things in the TAS report were a call to eliminate the outsourcing of delinquent tax collection and a recommendation that the IRS develop some way to tax transactions taking place in virtual worlds such as multi-player on-line video games.


There’s some commentary on-line about the proposal to let the IRS tax people for transactions they engage in during networked gaming. In other words, if you are playing the role of Mandar the Magician in an on-line role playing game and you sell some magic incantation to Gronan the Barbarous for 40 pieces of gold, the IRS may want some of those pieces.

Why? Well, it’s economic activity, and they can’t bear to let it go untaxed. Plus, it does have a measurable real-world value, at least in the many cases in which virtual goods are exchanged for real-world cash on sites like eBay.


Some people have tried to use alternative currencies (alternatives to official government-created legal tender, that is) to facilitate tax resistance. Here are some examples:

  • Missouri started issuing what it called “Time Dollars” to people who volunteered to spend their time helping the elderly. These volunteers could in turn use these Time Dollars to hire help if they needed it later on. And the state vowed that it would honor these Time Dollars if no home care workers were available who would themselves accept such currency. Though Missouri did not have a tax resistance motive in establishing this program, they did seek and obtain an IRS ruling that these Time Dollars did not represent taxable income. (Here is some background, and some additional commentary.)
  • Many alternative currency projects in the United States are trying to follow the Time Dollar model, in some cases with the explicit goal of being a way of helping tax resisters.
  • The currencies in massively-multiplayer online games are taking on the appearance of a plausible challenger to legal tender. A silly on-line currency called the “QQ coin” became a craze in China, which exposed a latent demand for an alternative to the tightly-controlled legal tender there.
  • For a time in the United States, you could go to a bank and buy an “honor bond” (or “bearer bond”) for the face value of your purchase. Such bonds were anonymous, and earned interest, and so for a certain class of savvy people, tax resisters in particular, were better than money for conducting high-denomination transactions. The government has since cracked down on the practice.
  • The U.S. government also cracked down, hard, on a fellow who started coining a parallel currency called the “Liberty Dollar” that he hoped would be more reliable and valuable than the stuff they print out at the Mint.
  • In present-day Greece, people are turning with creativity born of desperation to a variety of alternative economic tactics, including the use of an alternative currency called “tems” which the government there has not yet figured out how to tax.